Post by Republic's Fury on Jan 30, 2007 10:56:35 GMT -5
Rule Changes:
It has been a bit confusing, as well as an eye opening experiance here at the Faction War HQ. I've come to the conclusion that we need to need to modify the way Salvage and Kill works. It's a bit confusing the way it is now.
Here's the new rule:
Salvage: Any unit that is Salvaged twice in a tournament or Salvaged and Killed twice in a tournament is Salvaged.
Killed: Any unit Killed twice in a tournament is Killed.
Note: Page 6 of 23, paragraph under "The Faction War Forums" the last line has "assess" and it should read: access.
Q&A:
Q: On pg. 9-10 you mention that you can only have (1) Unique/LE in your starting army. Then at the end of the paragraph you state that you can have 3...which is it?
A: That was intended to signify that you can have (1) Unique Mech (or vehicle, infantry), (1) Unique/LE Pilot (this includes Legendary and Gun Slinger), and (1) Unique Gear. I know that there are no Unique/LE gears but it's there none the less.
Q: No mention of Faction Pride cards?
A: Faction Pride Cards are available and will be handled as per the AoD rules. If your mission allows for a 600pt build and you wish to use a Faction Pride then you will deduct the cost from your build total for that mission.
Q. How do captured pieces relate to the faction War? Does it only count toward VC, or will it do that plus render those pieces as damaged or no longer usable?
A: Capturing will be accorded a kill status, if the captive unit is captured when the the round ends. If a unit remains captured at the round's end it adds (1) to the cumulative kill total for the tournament. Treat Capture as normal during the event. The unit is not removed from the players army unless it meet the proper kill qualifications.
Q. How does bypass fit in relation to the above question?
A: Bypass will be accorded a kill status, as such it adds to the cumulative kill total for a tournament. Treat Bypass as normal during the event. The unit is not removed from the players army unless it meets the proper kill qulifications.
[glow=lime,4,400]MONEY[/glow]
Q: What's my starting money?
A: Your starting cash is $50 Million dollars.
It has been a bit confusing, as well as an eye opening experiance here at the Faction War HQ. I've come to the conclusion that we need to need to modify the way Salvage and Kill works. It's a bit confusing the way it is now.
Here's the new rule:
Salvage: Any unit that is Salvaged twice in a tournament or Salvaged and Killed twice in a tournament is Salvaged.
Killed: Any unit Killed twice in a tournament is Killed.
Note: Page 6 of 23, paragraph under "The Faction War Forums" the last line has "assess" and it should read: access.
Q&A:
Q: On pg. 9-10 you mention that you can only have (1) Unique/LE in your starting army. Then at the end of the paragraph you state that you can have 3...which is it?
A: That was intended to signify that you can have (1) Unique Mech (or vehicle, infantry), (1) Unique/LE Pilot (this includes Legendary and Gun Slinger), and (1) Unique Gear. I know that there are no Unique/LE gears but it's there none the less.
Q: No mention of Faction Pride cards?
A: Faction Pride Cards are available and will be handled as per the AoD rules. If your mission allows for a 600pt build and you wish to use a Faction Pride then you will deduct the cost from your build total for that mission.
Q. How do captured pieces relate to the faction War? Does it only count toward VC, or will it do that plus render those pieces as damaged or no longer usable?
A: Capturing will be accorded a kill status, if the captive unit is captured when the the round ends. If a unit remains captured at the round's end it adds (1) to the cumulative kill total for the tournament. Treat Capture as normal during the event. The unit is not removed from the players army unless it meet the proper kill qualifications.
Q. How does bypass fit in relation to the above question?
A: Bypass will be accorded a kill status, as such it adds to the cumulative kill total for a tournament. Treat Bypass as normal during the event. The unit is not removed from the players army unless it meets the proper kill qulifications.
[glow=lime,4,400]MONEY[/glow]
Q: What's my starting money?
A: Your starting cash is $50 Million dollars.