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Post by roadford01 on Apr 5, 2007 21:28:29 GMT -5
hound not want to loose the money system. It is actually a good idea and brings a spark of realism to the game. While I understand the will for wanting to keep it simple, I would still like to have it around. Stream lining the money system would help a lot though. Here is my proposal for changes made to it. What do you guys think?
Ideas for faction war 1. Replace the money system with a point system. a. The point cost is already on the card, vehicle, and mech. b. Planets generate points instead of dollars. 2. Make people able to up grade the planets. a. Have options on using points to buy up grades i. Basic training to lower point cost on cards ii. Mech factory to lower point cost on mechs iii. Infantry school to lower cost on infantry. iv. Merc home to lower specific merc unit cost. v. Production facility to increase available points. vi. Defenses to help keep other people from taking the planet. vii. Each planet can only have a limited number of up grades b. Some planets would have permanent up grades. i. Arc-Royal, home of the Kell Hounds. You do not have to pay the recruitment cost for any Kell Hound unit. Also, all Kell Hound units get your faction symbol when present. ii. Clan Wolf’s home planet would lower the cost for all clan wolf units. If you are not clan wolf, then you can recruit clan wolf units and they will have your faction symbol
I have run a campaign for war hammer 40K before. I just changed some of the rules to make planets do this stuff instead of tracts of land. This would allow for flexibility in unit design that people like me want. It also has some realism to it so there is more than one purpose for grabbing a planet, and more than one use for points. I was trying to think of a way to keep track of up keeping your unit, but I figured the planets could pay that first. The points the player gets is from what is left over.
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Post by thefrog69 on Apr 6, 2007 13:17:23 GMT -5
Some good suggestions. From my view things seem to be going fine as they are. mind you i am not the one having to organize and run the whole thing so i can sympathize with Karl if he feels changes are needed. I support any changes that will make sure the game continues and hope it continues to thrive. Having more detail involved in the planets would be cool and i think a point system might work if it streamlines the process.
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Post by TDS on Apr 6, 2007 18:17:17 GMT -5
I for one like the money system. It puts a limitation on how far an army can go all at once. The money should not be managed by Karl. He has enough to do with this game. All he should be doing at this point is writing the missions (and he could use some help with that as well) and assigning planets to the beginners and to those that capture them.
He can issue the initial $50,000,000, from that point on it should be up to the player to control his spending. I have developed a spreadsheet that would allow the player to manage his/her monies without going into the red. If anyone would want a copy of the spreadsheet, you can PM me here or on CMGRealms and rarily on Wizkids.
One more thing. I mentioned earlier about assisting Karl in writing the missions, I volunteer. Karl just let me know when you want me to start. Mind you, I would not be able to write them for my venue. It would give me an advantage against the other players.
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Post by thefrog69 on Apr 9, 2007 22:43:32 GMT -5
I agree Karl, if you need for us to contribute missions for other venues i would be willing to lend a hand. I've never written a mission before but could give it a try. Just say the word and i will put something together and see what you think.
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Post by Republic's Fury on Apr 11, 2007 17:23:12 GMT -5
Missions: That discussion is on a diff. thread. But yes/no.
Ok I see what you guys are asking for. You want to see a bit of realism in the campaign. You're looking for ways to "upgrade" the planet which then affects the costs of things on that planet. That's good and fine but there's a lot of people in this game. What you're asking for is for someone (me) to keep track of all the planets and what they are or are not doing and what they're producing. Then keep track of the planets production, the units in an army, keep the website maintained updated, write missions, as well as oversee all of my Level 4 responsibilities, my family, the Games Workshop club that I run/host, terrain building that I do, the CBT missions I write, CBT games I host, help my invalid dad, help my mom with her night club, work on the behind the scenes stuff that I do for WK/Fan Pro, keep working on all the cons that I oversee (Anime and Scifi con), keep in touch with all the players on the WK forums (and TDS you shouldn't be on the MWRealms forums you should be on the WK forums...grrr that website hurts our community...diff discussion though), support and run the POTSM games that I run, run support the Horror Clix games that I oversee/run, do the army painting that I have to do for my friend, get my CBT terrain finished, get more CBT figs done, paint up my Skaven and Orks for Games Workshop, build my 48"x48" game table for Games Workshop Games Day (which will include a running river), help my stepson with his home work, do house work, talk to my son in California and come up with cool stories to tell him, work on the many other things that I work on.... that enough for ya?
So as you can see my time is limited.
Not to mention the fact that I see a time (very shortly mind you) when this could go global. If it went global it'd have to be trimmed down even more than I'm suggesting.
If you guys want to do all that at Mondo or at Bo's you could use these forums to work those things out and do them. But as far as doing it for the Faction War over all I just can't see spending the amount of time on it that it would require for it to get done. Even if the player base handled their own money, I wouldn't feel comfortable in allowing that as I'm putting up the prize for the game (which is expensive but worth it...and I'm more than happy to do).
By removing the money system and making it simple I can still oversee the game and it can function well. You'll only submit one army list, and I'll put that up. Then when Missions are won/lost the planets controlled will change. Then it comes down to you winning the most missions plus anything cool that may crop up to push you over the top against the mission win column.
I'd like to move this into more of a role playing game but it just isn't doable for a large scale system like we've got here (if not right now soon).
Thoughts?
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Post by pyro943 on Apr 12, 2007 16:04:50 GMT -5
oh my god Karl cry me a river . pregnant dog and moan, pregnant dog and moan lol just kidding Karl. But that would be cool roadford1 but i dont see how it would be possible. You would have to put all your focus on mechwarrior and i cant even do that and I dont even have a life so there you go.
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Post by Republic's Fury on Apr 13, 2007 10:35:47 GMT -5
James I'm gonna kick your ...oh wait, I did that last night...oh wait not I didn't Damn Assault Mechs, friggin hate them. They just don't work, they suck! Dang! We need to settle this. I need to see more input from everyone before we can move forward. I gotta write the missions for this month and post them up. So we need to move on this. - Karl P.S.
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Post by MeGaZiPP on Apr 13, 2007 15:23:31 GMT -5
Well you know my position on this...I stated my idea in the chat. We can still have money system, it is just a War budget used to hire mercs. We could continue to add money as part of the mission reward to go into the budget if needed. That budget money would be a lot smaller that the current amount we are using. Karl can fill everyone in on all the details on what we talked about. Otherwise I can restate it when I am not at work.
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Post by Republic's Fury on Apr 14, 2007 10:00:02 GMT -5
The Faction War State of the union is up on the website for viewing. At this point I haven't seen a good enough argument for why we should keep it. And bytefast isn't participating in this discussion so I'll take it that he's cool with anything we decide. I understand what you guys are wanting to do but it doesn't seem like it's that bad of an idea for us to just modify the game so that there's no money (except a military budget for Merc hire). It'll run more smoothly if we do it this way (no money). Maybe what we should do is increase the number of units you can use to 10 Mechs, 15 vehicles, and 30 infantry. Then it'll give everyone the freedom to build any army they want. Roger, what do you think about those levels? Tracy, if we went no money would it make sense to set up a killed and then out for one game system. And a system where you could trade out a unit type if it's killed? Dave, Your thoughts? Adam, if we continue with the money system what program would you supply to keep track of it? You have an example or one built yet? BMs: Are you willing to keep track of your players funds or help them keep track of their funds so I don't have to? (course I'd have to do it at my venue ).
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Post by MeGaZiPP on Apr 14, 2007 14:21:42 GMT -5
I dont think we need to have 30 infantry. 20 seems fair. I would probably consider this a viable unit totals.
10 Mechs (Could increase this to 12-15) 20 Vehicles 20 Infantry
I will admit that I do like the money system we are using, but I think we kind of rushed it this year. I believe we should implement it on the Faction War for next year and just switch to the Merc Budget for this year. This will give us plenty of time to set up a better structure for the ability to have a economy based game.
We do want this game to be fun for everyone. It just seems to me that we would end up taking the fun out of the game with the way it is currently working. With switching, it gives us the opportunity to play the game part, get a feel for missions, and not have to deal with the micromanagement of paperwork. I am sure within a 6 month period, we will be able to come up with a better money system to use in the next Faction War.
I have already volunteered to write a Generic Mission Campaign to use incase a mission isnt written for you by your scheduled event. Now normally we wouldnt need such a thing, but with Karl's schedule, it seems that this will help out alot. I have already begun writing the kick off of it for this month. I should have it done soon and given to Karl. I have already given him a sneak peek of Mission 1. I hope you guys like what I am putting together.
MeGaZiPP
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Post by Republic's Fury on Apr 16, 2007 8:17:41 GMT -5
After what you sent me I'm sure they will.
I like your suggestion of next time for the money portion of the campaign. But MeGaZipp, how would a large company like WizKids handle the money thing? How the heck would they keep track of it?
I don't think it's possible.
If you guys can tell me how a large company like WizKids could keep track of the money for every player in the game and do it cheap and efficiently then I'd continue doing it. Treat it like I'm WK and I'm considering doing this for the entire populace, but it has to be easy to maintain...I mean real easy.
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Post by MeGaZiPP on Apr 16, 2007 13:38:44 GMT -5
I have an idea on a way to do it next time, but I will have to research it before I say anything.
I should have the rest of the Comstar Campaign within a few days.
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Post by roadford01 on Apr 17, 2007 18:46:52 GMT -5
I am working on the money program now. It got put on the back burner due to major assighnments in school. I have a concept set up that I can send you but it does not work yet. Do you want me to send you that?
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Post by MeGaZiPP on Apr 18, 2007 11:43:17 GMT -5
Yes I would like to see it. I do know C# and some java so I would love to check it out. I did talk to Karl about something along these lines. I can give you a regular email address or we can work out a different way to transfer the files.
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Post by Republic's Fury on Apr 18, 2007 12:15:08 GMT -5
I don't need to see it right now but when you get it finished I can take a look at it to see if it will work. If it does then we can think about using it for next years campaign.
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