|
Post by Republic's Fury on Mar 25, 2006 1:17:19 GMT -5
If you would like to discuss the house rules you can do that on WizKids. This thread is only for the listing out of the finalized HR: PC/SPC.
If you have a comment please make it on the WizKids forum.
Thanks,
Karl A.M. Pajak Administrator
|
|
|
Post by Republic's Fury on Mar 25, 2006 1:20:06 GMT -5
HR: PC: Overgrowth _____________________________________________ Doubles the effect of hindering terrain, in every way.
Cancelled by PC: 2, 5, 15, 17.
"I've heard of old growth forests Bob...but this is rediculous!" _____________________________________________
|
|
|
Post by Republic's Fury on Mar 25, 2006 1:39:30 GMT -5
HR: PC: Bog _____________________________________________ Units not given a move order reduce their move by half on the following turn. The reduced movement value becomes the units new movement rating. Contiune halfing movement until movement is reduced to one. If movement has been reduced to one and unit is still not moved, unit sinks into the bog and is destroyed. Opponent gains VC1 for units eliminated in this way. Units who's move is reduced to one in this fashion must make a break away to move, fail break on 5 or 6. Artillery Blast radius is reduced by 2" to a min. of 1".
Speed mode: VTOL, Hover, and SE Jump Jets negate Bog's effects.
"Like I was sayin...there AINT NO BOTTOM!" _____________________________________________
|
|
|
Post by Republic's Fury on Mar 25, 2006 1:42:26 GMT -5
HR: SPC: Anvil Of The Sun _____________________________________________ Activates if PC: Desert Wasteland is in play. Mech's take a click of heat every turn. On clean up stage roll 1d6. On a 5 or a 6 Infantry w/o B.A. in their name take one click of pushing damage, and one vehicle gains an order token.
Cancels: Sub-Zero, and Frozen Wasteland
"God it's HOT!" _____________________________________________
|
|
|
Post by Republic's Fury on Mar 25, 2006 1:46:19 GMT -5
HR: PC: Flora & Fauna _____________________________________________ All terrain becomes hindering. At the beginning of your command stage roll 1d6. On a 5 or a 6 all units that occupy or are within 1" of hindering encounter a deadly flora or fauna. Units may act this turn for one click of pushing damage or be given no order and receive no damage. Effects clear at the end of the turn.
Cancells: PC: Beaches, Urban, & Mountain Range Cancelled by: Desert Wasteland, Anvil of the Sun, Frozen Wastelan
"Gall-Eee Sarge! They sure grow big and deadly around here!" - Corp. Beuford _____________________________________________
|
|
|
Post by Republic's Fury on Mar 25, 2006 1:49:10 GMT -5
HR: PC: Frozen Wasteland _____________________________________________ Remove all terrain features. Mech's gain 1 click of cooling per turn. Units w/ speed mode: Hover, Track, & Wheeled move at half. On clean up stage roll 1d6: 5-6 infantry w/o B.A. in their name gain one click of pushing damage.
Cancelled by: Desert Wasteland & Anvil of the sun.
"Don't turn em off! They'll never restart!" Tank commander Lucient. _____________________________________________
|
|
|
Post by Republic's Fury on Mar 25, 2006 1:51:02 GMT -5
HR: PC: Pollen _____________________________________________ All pog blast radius' are increased by 1". Add +1 to artillary damage. Visibility is hindered, artillary attack value is reduced by 2, all other units attack values are reduced by 1.
"Sometimes the air is too thick!" _____________________________________________
|
|
|
Post by Republic's Fury on May 9, 2006 6:05:56 GMT -5
For the full list go here: forum.wizkidsgames.com/showthread.php?t=113529But you'll have to be logged in to the WK forums and then past that link in your browser. Make sure that you use the ltest version of the rule as only the final version will be allowed.
|
|