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Post by Republic's Fury on May 8, 2006 5:39:20 GMT -5
HR: Crystal Desert ____________________________________________________ All non infantry units have a defense of 24. All infantry units gain SE Camoflage. All Infantry gain +1 to attack value. All non blocking terrain is considered rough, movement reduced by 2 unless unit has SE Jump Jets or speed mode: VTOL, Mech, Quad, or Tracked. ____________________________________________________
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Post by Republic's Fury on May 8, 2006 5:42:44 GMT -5
HR: Reflection ____________________________________________________ When an energy attack misses a target, the attacker rolls another die. On a result of 5 - 6 the attacker is dealt half of the damage instead.
"Sheeesh! This sand is like a mirror" --Sgt. McTaggart "En truth, yee be right me' ladd" -- McO'Shay Callhoon Prvt. ____________________________________________________
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Post by Republic's Fury on May 9, 2006 6:03:25 GMT -5
For the full list go here: forum.wizkidsgames.com/showthread.php?t=114554But you'll have to be logged in to the WK forums and then past that link in your browser. Make sure that you use the ltest version of the rule as only the final version will be allowed.
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