spfinneg
New Member
Lemme guess...Hulk angry. Right, bub?
Posts: 16
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Post by spfinneg on Feb 15, 2007 21:59:08 GMT -5
Wendigo is thinking of that fine looking white Sasquach, which is really black, but is white, but is black...Which is it?
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tk402
New Member
Posts: 9
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Post by tk402 on Feb 16, 2007 2:02:53 GMT -5
If Wendigo get scared and does a number one on himself do you think he gets embarrassed by the yellow streak left running down his leg. 
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Post by Republic's Fury on Feb 16, 2007 17:05:58 GMT -5
Yes
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spfinneg
New Member
Lemme guess...Hulk angry. Right, bub?
Posts: 16
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Post by spfinneg on Feb 16, 2007 18:13:28 GMT -5
That's after he get's Sasquach's response to his overtures. ;D
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Post by newwarrior on Feb 19, 2007 1:57:54 GMT -5
Yeah...this scenario sucked....HARDCORE.
V Wendigo is Rare V Iceman is A HERO and some what hard for newer players to get
It was way too easy for us to kill the enemy charcters and especially hard to get to the other team to fight.
It could have been done better, Hell even if that stuff all went away when the NPCs got killed it would have been bearable (and why ICEman and not Blizzard or WEATHER wizard?)
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Post by darius_dax1 on Feb 19, 2007 7:56:45 GMT -5
Yeah...this scenario sucked....HARDCORE. V Wendigo is Rare V Iceman is A HERO and some what hard for newer players to get It was way too easy for us to kill the enemy charcters and especially hard to get to the other team to fight. It could have been done better, Hell even if that stuff all went away when the NPCs got killed it would have been bearable (and why ICEman and not Blizzard or WEATHER wizard?) OK. As far as the rarity and age of the pieces they were allowed to be proxied for this scenario.
What was hard about getting the other team to fight?
The thing about Iceman: He was just supposed to represent a "generic" ice-themed character...not actually Iceman. Weather Wizard and Blizzard were good suggestions.
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Post by remylebeau on Feb 19, 2007 16:04:09 GMT -5
The scenario was interesting, but waaaay too confusing for the average gamer (multiply this confusion by 500 when you include the non team-war players that just showed up to play). There were too many rules questions that couldn't be answered in enough time for the event (i.e. When does the Ice Age Team clear tokens, when do their barriers come down, do they have first turn immunity?). It favored the first player a lot (I'll just move the ice guys to my side of the board where my opponent can't reach them and kill them at my leisure). I think simplifying the event would help, like choose either the snow scenario or the Ice Age Team scenario one at a time. Or instead of all the snow clearing rules, you add one more BFC - Atlantis Rising. So I guess that's what my suggestion would be- keep future scenarios simpler.
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Post by darius_dax1 on Feb 19, 2007 23:25:01 GMT -5
Thanks. I guess I was looking at having the Ice Team be stationary until one team was eliminated. Next scenario will be simpler.
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Post by bilybadass on Feb 20, 2007 10:22:40 GMT -5
I don't want to say the scenario was bad. The idea behind was fun to me. However, as others have stated, it was too hard.
The snow clearing was taking too much time. Most of the time, an opposing character was not targeted until the last ten minutes of each round. It just took so much time to do the snow tokens. That really was the worst part about it. And, the way we did it was to place snow tokens as we went. We just didn't have enough tokens to fill the map, and then remove as we go. We did it in reverse.
As for the snow team, it was a good thought. There were still some questions that came up just before the first round that I had no thought of earlier.
Still, I kept myself in the right frame of mind and enjoyed playng my team.
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Post by darius_dax1 on Feb 20, 2007 17:14:53 GMT -5
Cool. It helps to have this input.
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Post by darius_dax1 on Feb 25, 2007 20:43:23 GMT -5
Ok. We had our Team War today. The scenario didn't go as badly as I thought it would with the initial feedback.
It did move slowly. One of the things I forgot to mention in the original post is that the Ice Age Team was to be stationary and we did refine how the actions worked.
One of the things we did was use dry-erase markers on the map to mark the clear squares. This even worked on the non-laminated map.
Next time though I will definately split up the "special rules" over the course of the entire tournament.
What usually happened was that the Ice Age Team suffered the only (or most) KOs.
I want to again thank all you guys for bearing with this as we play test it live. Your input is important and appreciated.
Thanks.
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