Post by darius_dax1 on Feb 4, 2007 13:54:52 GMT -5
Please feel free to comment on the scenario now but only answer the poll after you have played it (The poll will be unlocked after the 1st FEB event is played..please post here after the 1st event is run).
As New York begins to succumb to the deep freeze; Mayor Bloomberg summons the heroes to city hall.
"The City of New York implores you to search out the cause of this hellish blizzard and put an end to it. All I can hope is that..."
"But Mr. Mayor..." you interrupt, "There is no proof that someone or something sinister is behind this."
"I didn't think it possible either..." he replies, "until I recieved this..."
[*The mayor presses a button on his desk and a projection screen lights up. A sillhoutted figure appears and begins to speak in a calm, refined, female voice...*]
[shadow=lightblue,left,450][color="If you want this city to survive, our demands will have to be met! We wish for a ransom of $1,000,000,000.00 U.S. to be deposited to this over-seas bank account SW008-5896-01210. You have 3 days to comply or the city will meet an icy death."[/shadow]
"...that is why I have summoned you here. Please find this woman and stop her. The bank account is registered to a Dr. Louise Lincoln. That is all the help we can afford you at this time."
Special Rules:
Team Build: 500 points, 4 Actions, no special objects.
Map: Four Corners Outdoor 3x3. The following special map rule is in effect:
BFCs in Play: Darkness, Crosswinds. No other BFCs may be played.
Judges and Players will be expected to build the following team for each map. Place this team, one at a time (alternating between Player 1 and Player 2), in (as close to) the center of the map as possible. If there is a lack of figures then proxies are allowed for this team only:
V Killer Frost w/Construct
V Mr Freeze w/Construct
V Captain Cold w/Construct
V Iceman w/Construct
V Wendigo
Each Player, after their turn must roll 1d6. Follow the instructions according to the roll:
All actions are done normally. You may target your opponent's figures with actions. A character is assigned action tokens as normal and cannot take an action if 2 action tokens are assigned to a character. The "Ice Age" team is not considered friendly to either force (it is opposing to both forces).
Attacks or actions can target the "Ice Age" team. Your opponent will act on behalf of the "Ice Age" team to resolve those actions.
When one Player is defeated, that Player will take control of the "Ice Age" team and resume actions as normal. When this occurs please roll 1d6. Take the following action according to the die roll:
VC1: Victory Points (Survival Points + KO Points)
VC2: Score one point for each KO you score using the "Ice Age" team
VC3: Score one point for each member of the "Ice Age" team you KO
As New York begins to succumb to the deep freeze; Mayor Bloomberg summons the heroes to city hall.
"The City of New York implores you to search out the cause of this hellish blizzard and put an end to it. All I can hope is that..."
"But Mr. Mayor..." you interrupt, "There is no proof that someone or something sinister is behind this."
"I didn't think it possible either..." he replies, "until I recieved this..."
[*The mayor presses a button on his desk and a projection screen lights up. A sillhoutted figure appears and begins to speak in a calm, refined, female voice...*]
[shadow=lightblue,left,450][color="If you want this city to survive, our demands will have to be met! We wish for a ransom of $1,000,000,000.00 U.S. to be deposited to this over-seas bank account SW008-5896-01210. You have 3 days to comply or the city will meet an icy death."[/shadow]
"...that is why I have summoned you here. Please find this woman and stop her. The bank account is registered to a Dr. Louise Lincoln. That is all the help we can afford you at this time."
Special Rules:
Team Build: 500 points, 4 Actions, no special objects.
Map: Four Corners Outdoor 3x3. The following special map rule is in effect:
- All clear terrain is considered hindering terrain. Place a marker (bead, token, button, piece of paper, Post-It! (r) note) in each clear square.
- Characters starting movement in or entering Snow Terrain must ignore all Powers, Feats, and Team Abilities in relation to movement.
- A Player may assign a Power Action to clear an amount of "Snow Terrain" equal to their range or 1/2 movement value (if move value option is used please move that character to the furthest square in it's halved movement value). All cleared squares must be adjacent to at least one of the squares.
BFCs in Play: Darkness, Crosswinds. No other BFCs may be played.
Judges and Players will be expected to build the following team for each map. Place this team, one at a time (alternating between Player 1 and Player 2), in (as close to) the center of the map as possible. If there is a lack of figures then proxies are allowed for this team only:
V Killer Frost w/Construct
V Mr Freeze w/Construct
V Captain Cold w/Construct
V Iceman w/Construct
V Wendigo
Each Player, after their turn must roll 1d6. Follow the instructions according to the roll:
- 1 Take 1 action with the "Ice Age" team.
- 2-5 Take 2 actions with the "Ice Age" team.
- 6Take 3 actions with the "Ice Age" team.
All actions are done normally. You may target your opponent's figures with actions. A character is assigned action tokens as normal and cannot take an action if 2 action tokens are assigned to a character. The "Ice Age" team is not considered friendly to either force (it is opposing to both forces).
Attacks or actions can target the "Ice Age" team. Your opponent will act on behalf of the "Ice Age" team to resolve those actions.
When one Player is defeated, that Player will take control of the "Ice Age" team and resume actions as normal. When this occurs please roll 1d6. Take the following action according to the die roll:
- 1-3 Clear all action tokens from all characters.
- 4-5 Clear all action tokens from the "Ice Age" team.
- 6 Do not clear any action tokens and make all clear terrain snow terrain.
VC1: Victory Points (Survival Points + KO Points)
VC2: Score one point for each KO you score using the "Ice Age" team
VC3: Score one point for each member of the "Ice Age" team you KO